".... for the more imperfect spirits it (The Soul) thickens and becomes solid thus forming the objects found in the Corporeal World. If it is serving a higher (i.e. Divine ) Intelligence it shines with the brightness of the Celestial Spheres. This serves as a garb for the Angels of God."
Origen of Alexandria (A.D. 185- 254) on the Angelic Composition
Most are apolitical and in hiding after Uriel's 'Crusade' but a few have chosen to work for one side or the other and reap the rewards and suffer the indignities of being bound up in the War.
ARISTOTLE Stated that materials were formed from the exhalations: Dryness,
Cold, Moisture and Heat. These properties, in pairs, forming the
Classical Elements. The balance of these properties generating
the infinite variety of the natural world which is in constant
flux as materials metamorphose from one form to another: Optionally Players may play "Exhalations" rather than Elementals
and may include Metals and Wood if their AA has an Oriental Connection.
From Aristotle to Dante (and beyond!): the World was defined by the Elemental Realms. Famously this world view was generally depicted as being arranged concentrically with the Earth drawn as a sphere by dangerously radical artists instead of the more conservative disk. About this Terra Firma the encompassing Ocean and surrounding both a shell of Air. Finally Fire starting at about the tropopause. That being the real reason returning space capsules get burnt up. NASA scientists with arcane gibberish concerning velocity shedding and plasma streams notwithstanding.
MA
ELEMENT
Esoteric Minor Arcana (Mimesis)
Classically
Greek
Islamic
Lesser Cousins
XXI
The WORLDEARTH
Gnome
Oreadae
Dao
Trolls, Kobolds, Brownies, Knockers....
XX
JudgementWATER
Undine
Naiadae (Fresh)
Nereidae (Shore)
Oceanidae (Open Sea)Marid
Nixie, Selkie, Siren, Kelpie, Lake Lady, River Woman,....
XIX
The SUNAIR
Sylph
Aeolae
Djinn henceforth Jann to avoid confusion.
Zephyrs, Wisps,...
XVIII
The MOONFIRE
Salamander
Pyropae
Ifrit
Glims, Jack o' Lanterns, Kamikami
Elemental Generation: In the Rules suggested by Fludd and the
of In Nomine XVIII -The Moon may be interpreted by the Player as a Water Elemental
and XIX as a Salamander for obvious esoteric reasons.
Elementals in TA are treated exactly like pure Corporeals using their Corporeal Mimeses for all Actions and Tasks even if they are Tsunamis or Hurricanes at the Time! In an In Nomine Campaign Elementals are generally accompanied by two Guardian Doppelgangers each espousing their respective causes! But for reasons described in Celestial Politics (below) Elementals are better suited to shrugging these two nuisances off!
The Esoteric Mimesis appropriate to their Elemental Realm derived
from the Table above additionally represents an attainable maximum for the Rules of Elemental Dominion
(given below) but for the purposes of Character Development is
reduced (Esoterically) to Three for newly generated AAs.
For Mundane purposes: Skills, Actions and other non-Esoteric functions,
the four Corporeal Mimeses are otherwise unaffected and used in
an unmodified manner when the Elemental is manifesting in a material
Vessel appropriate to their Realm. Just as if it were a normal
body. There will however be penalties depending on the size of
this Vessel. Operating as a squall is a lot easier than as a Typhoon!
(See Elemental Dominion Below)
As noted elsewhere inof In Nomine Elementals have enormous Esoteric powers and when
using Grammarye appropriate to their Realm add their current Esoterically
Modified Mimesis level to all aspects of the G/M. Additionally
D/Ms are directed to be especially lenient when it comes to interpretation
of Effects.
IN Elementals as PCs start with 9 Forces but must have at least 4 Ethereal
forces and no more than 2 Celestial Forces (0, 10, 0 or a more
balanced 3, 4, 2).
They may acquire relevant Servitor Attunements and use appropriate
Corporeal and Ethereal Songs and Artifacts. They may not utilise
Celestial Harmonies (or Infernal Stridencies) at higher levels
than their Forces in the Celestial Realm. Their abilities in the
Ethereal Realm are greater than on the Corporeal but it should
be noted that these Elementals are Corporeal Spirits manifesting
on the Ethereal rather than vice versa. Thus they use their Corporeal
forces for all aspects of Elemental Dominion.
Classic Elementals are as firmly welded to the Corporeal as Mundanes. For purposes of Vessel creation their Essence Caches are located on the Corporeal Realm in secret out of the way places with semi-autonomous Elemental defences of enormous power.
Suit of the Minor Arcana (HUMOR)
Element/ Season
Realm and Organ *(Revised)
In Nomine Characteristics
Mimesis of
WANDS
CholericFIRE
SummerCorporeal
LIMBS Strength, Agility
Deftness
PENTACLES
Melancholic EARTH
AutumnEthereal
BRAIN Intelligence, Precision
Acumen
CUPS
PhlegmaticWATER
WinterCelestial
HEARTPerception only
Vigour
SWORDS
SanguineAIR
SpringInfernal
LIVERWill only
Expediency
Elemental Dominion: Each has absolute dominion and complete control over their appropriate
Realm, manifesting in an available Material Host appropriate to
the Element. Volcanos are a popular vehicle for Elementals as
they exhibit the characteristics of all four Elements: Steam and
Hot water Geysers, Gaseous eruptions, down to Earth Ash falls
and Pyroclastic Explosions!
In general a True Elemental can manipulate and control as much material in cubic metres as 10 raised to the power of the number of the linked Esoteric Mimesis (IN: Corporeal Forces)
Thus by maximally flexing its Vigour a fully mature Water Elemental
can manipulate 10 Giga tonnes (1010 ) of River, Lake, Ocean, Boiling hot Geyser. In Volume terms
10 Cubic Kilometres or 2.399127 Cubic Miles! Obviously in the
form of Vapour this volume will be much larger. Such manipulations
represent the extreme limits and equate in human terms to the
maximum weight that can be dragged or pushed along a level surface.
Clearly delicate manipulations of such extremes are out of the
question. All Tasks in this maximal mode are treated as Dire (IN Very Very Tough
+3) and reduced stepwise in Difficulty as the quantity of material is reduced exponentially.
Similarly Actions involving the use of their Element especially if the Elemental
is animating a Vessel made of the Element are heavily penalised
in Titan Mode. In this case the unmodified Mimesis (Characteristic) is used and a 1-10 point penalty imposed
upon the Mimesis in question by the D/M; depending on the nature
of the intended Action. Thus in the example given above the Water Elemental can perform
miracles with a cubic metre of water! The Action and Task Differential
(IN Check Digit) being interpreted Esoterically (Symphonically)
by the D/M (GM)!
Typically Fire is the most deftly handled of the Realms and Earth Elementals make the best use of their unyielding substance by intelligent application of their Powers. Water Elementals are the most potent of their kind and the Aerial Spirits by far the most Sociable q.v. Shakespere's "The Tempest", Dee's accounts of his Summonings or the classic Jann of Arabian Folk Tales.
Mundane Vessels and (Humdrum) Roles
An Elemental is normally manifest in the material of its Realm.
The range of its power being largely defined by the territorial
boundaries set by other Elementals. Although all four Elements
can co-exist in the same geographical location few chose to do
so and indeed are generally immortal enemies to their opposite
numbers. Volcanoes are particularly popular and generally a battlezone!
Elementals may use the Vessel Creation Rules on Page 111 of Revelations II: The Marches. to create a Corporeal Vessel with medium sized animals and dwarven
humanoids available to starting AAs. The Esoterically modified value of the appropriate Mimesis (initially set at three) restricts
their size. As the AA acquires experience the D/M will allow the
increase of this Modified Value until it reaches the maximum value
set by the unmodified Mimesis appropriate to the Realm. Only by
using Enhancements will AA's be able to manifest and manipulate
1014 tons of their Realm and will require Major Arcana and Esoteric
means for higher values. Similarly as this Esoteric Mimesis increases
the Elemental can insinuate themselves into human society and
thus acquire a Role... although few choose to do so.
Celestial Politics
True Elementals are firmly bound to the Corporeal Realm and although
they possess Celestial and Infernal Mimeses/Forces may not gain
access to Heaven or Hell, being unable to pass beyond the Celestial
Sphere Angelic or Demonic Guardians notwithstanding. They dont
even care for the current Ethereal Realm very much either. Being
essentially traditionally minded beings prefer the "Talmudic Other Worlds" and other such Arcane Arenas.
Should an Elemental decide to Convert to one side or the other
it is necessary for their Corporeal chains (and Forces) to be
broken and their natures reworked into Angelic or Demonic form.
Most True Elementals would rather pass. Only the intervention
of a major astral power and a willing Elemental will make the
transition possible. And so there are some Elementals who have
undergone this change and now serve in Heaven or Hell and reminisce
of the days when they were free of such entanglements. Naturally
they will have lost most of their original Elemental powers but
will be slowly acquiring various Harmonies/Stridencies, Servitor
Attunements and other such fripperies.
Salamanders and Sylphs are the most prone to this transition.
Being half way there in the opinion of their more terro-centric
brethren! And are quietly welcomed as such by Servitors of Blandine
and Beleth. After a period of Apprenticeship with these two Superiors
and a certain amount of reconstructive surgery; these beings generally
find Roles with Gabriel and Belial in the case of Fire Elementals
and Aerial Spirits with Valefor and Janus.
Most of the former being largely of a destructive nature have
succumbed to the dark side and most of these are Servants of Belial
though some serve the other Princes and even Asmodeus has been
known to utilise them on occasion. The few Fire Elementals serving
the forces of light serve Gabriel and all burn with the divine fire of God's Holy Might. Similarly the
Sylphs mostly serve the Celestial City and generally are the fastest
Ofanim in Creation!
Once in the form of reconstructed Angels or Demons they have access to the Celestial Harmonies and Stridencies of the Opposition and vice versa. However being an expert on the Song of Healing will not cut the ice for a Salamander wishing to advance in the service of Belial and as for Saminga? Well forget it!
In the final analysis the Elemental dilemma is simple: