. . GO THOTHThe Rules for Zen-et. A two Player Game of Ethereal Complexity
Senet (2.5KB GIF)The winner of the Game is the first Player to bear off (remove) all their tokens from the board. This is achieved by moving a piece to the House of Eternity at the Heart of the Board as symbolised by the Ab amulet. By bearing off a token their dice pool is reduced by one on all subsequent rounds. Thus each Player only has dice equal to their current total of tokens in play.

Bee Counter Bee Counter Bee Counter Bee Counter Bee Counter Bee Counter Bee Counter Bee Counter Bee Counter Sedge Counter Sedge Counter Sedge Counter Sedge Counter Sedge Counter Sedge Counter Sedge Counter Sedge Counter Sedge Counter

Special Houses

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PerNefer Beauty “Per Nefer” A Player with a piece starting on this hex gets an additional throw.
Iteru Water "iteru" the river. A Player with a piece starting on this hex may double the move of any one of their pieces.
Three The House of Three “Per?” a piece on this hex remains here until born off by the owning Player obtaining a three of a kind. Or displaced by an opponent’s token!
(If successfully born off, the Player gets to choose which two other tokens are unmoved by the experience.)
Two The House of Two “Per Wiy” as above except only two of a kind is required.
PerWer The House of the Pharaoh “Per Wer” A piece on this hex remains here until forcibly displaced by an opponent’s piece landing on it. It may not be promoted by a six!
(The Pharaoh cannot step down, only deposed!)
The owning Player (Pharaoh) may displace any token of their opponent in the outer three circles “rekhyt”. Normally to the outer border of their ‘kingdom’.
The Pharaoh may not move any token that is on the same circuit “pat”nor any token on the innermost ring “henmemet” encircling the Ab. These inner court functionaries are safe from the Pharaoh’s wiles!