
R
'n R: Man, SuperMan and SuperDooperMan| Page: (+11/+1) |
'Booster' [Vigour = 11, +1 vs disease and
aging] AA has a genetically 'Boosted'
physique covering everything from retention of hair colour... and
retention of hair (in males)... to lack of ingrowing toenails.
The immune system is better adapted to resist disease just as the
digestive system is resistant to food poisoning. The body has tougher,
denser bones and an enhanced musculature. |
| Cavalier: (+12/+2) |
'Uber' [Vigour and Acumen = 12, +2 vs
disease and aging] in
addition to the above the AA has a (slightly) enhanced intellect and a
tendancy to boast about it... (And a propensity to D/M inspired
hubris!) Tasks involving prolonged logical thought, deductive reveries or an encyclopedic grasp of a subject will gain a +2 Diff. in (eventually) reaching an intellectually satisfying solution. Meanwhile the intuitive moron will already be on to the next Task in hand... |
| Queen: (+13/+3) |
(ZG) 'Genii' [Vigour, Deftness and Acumen = 13, +3 vs disease and aging] in addition to all the above, the AA has long dextrous fingers, and in zero-gee adaptations: long dextrous toes!Genii gain a +3 Diff. in most Tasks involving intricate manipulations. |
| King: (+14/+4) |
'Commie' Looking just like the rest of us, the Commie nevertheless possesses maximal Mimeses [All @14] and a generic +4 Diff vs Disease and Aging. Commies are known by other names principally Homo novo: "Aesir, New Gods,..." and may be esoterically linked with XV - The Devil... Commies are generally 'linked' via a suble form of hand gestures, body language and pheromonal messaging that borders on telepathy. (Or, in some campaigns, might just be telepathy!) |
| Esoteric (Requires MaA) | Other Genetic Transforms are possible,
principally the 'Evolved Terran'
species. Natural adaptations in response to essentially benign
environments: VIII: 'Wilders' (Wilderness: Tropics to Poles); IX:
'Nebes' (Megapolis); X: 'Lanks' (Lo-gee);
XI: 'Squats' (Hi-gee); XII: 'Drifters' (Zero-gee);
XIII: 'Mutants' (Toxins) XIV: 'Swimmers' (Aquatic).
Also... the 'Adapted Terran' species genetically tailored for hostile or extreme extra-terrestrial environments: XV: Homo novo "Aesir, New Gods,..." (u.s.); XVI: Homo profundus "Oceanids, Benthics, Tritons,..."; XVII: Homo caelestis "SpaceBorgers, Vacumen,..."; XVIII: Homo aquarius "Merrow, Marids, Aquans,..."; XIX: Homo aridus "Desert rats, Bedu,..."; XX: Homo frigoris "Yeti, Snowmen,.."; XXI: Andros tetraplious "Giants, Titans,... " And finally... the Fool: "Chimerae" Exotic Terran (Tx) using Biosculpt, Genetic manipulation, Nano-Tech,... pretty much anything goes! eg NeoMammals, Rara Ava, Alien Species,... |
|