"Noomancers"
the term given to AA's with the various intellectual enhancements to
the brain and as such nominally associated with Swords.| Neuro -Jack1 (Psiber-Jack) Enhancement Swords Only |
Implant Descriptive |
(Jack+) Sockets |
Data-Spike2 One DataSet (Nominally Pentacles3) |
Adder4 (Nom. Wands or Cups) |
'Viper'5 MilSpec. Adder (Cups) |
Modder6 Skill Set (Swords only) |
Modder Matrix (AA's digital presence in the Net. Prior to the rise of true A.I.s this is via a GUI of increasing sophistication. Post Singularity the decision is up to the local A.I.!) 7 |
|
| Page: (+11/+1) |
Clip |
(1) +1 |
Dumb Knowledge D/S +1 |
New Generality@ 11 |
1 ACA sequence. |
+11... +1 Fixed sequence of Generalities. |
Avatar your unreconstructed self
reduced to a slavish dataset and tasked to protect you from the dangers
of DataSpace. |
|
| Cavalier: (+12/+2) | Cassette |
(1) +2 |
Self- Rationalising D/S +2 |
Two Generalities: @: 12, 11 |
2 |
+12... +1 +single Mastery Max.: 23; Min.: 3. Rest are Generalities. |
Persona is a synthetic personality 'persona' that is used to integrate a skill set. Normally a fictional or historical reconstruction. Guaranteed not to take over your personality! | |
| Queen: (+13/+3) |
Cartridge |
(1) +3 |
Expert D/S+3 |
3 Generalities @: 13, 12, 11 |
3 |
+13... +1 +Mastery (25) +Expertise Typically (11 +10 +9)=30 rest are Generalities. |
(Heuristic) Gestalt has its own
additional 'speciality' starting at +13 that defines the
persona. This persona can learn and improve it's speciality... In compressed form the Gestalt is non conscious and cannot be interrogated. Gestalt requires a human brain or its hardware equivalent to uncompress. |
|
| King: (+14/+4) |
Caddy | (1) +4 |
Irrational D/S 'Intuitive' +4 |
4 G@ 14. 13, 12, 11, |
4 | +14... +1 Speciality = 50 (14+13+12+11) |
Daimon a 'cut-down'
A.I. (generated as an incorporeal and independantly minded NPC!) with a
'cut-down' set of
Generalities and three Expertises. Using Pentacles and Swords only. Thus: E: x 3 to a max of +20 ie A+E G (Acumen): A to a max of A G (Expediency): E to a max of E Daimons are Heuristic and have been known to get out of hand... and gain the Mimeses of their host. The technical term is 'Cyber- possession'. |
|
| Esoteric (Requires MaA) |
Sentient D/S accidentally becomes autonomous! |
Esoteric Generalities to 21 |
to +21 |
+21... +1 Esoteric Skills |
Personality is a complete copy of a real human or alien personality that can only be copied using an A.I. moderated process. Although a compressed personality can be stored in a spike The XXX requires a brain or an A.I. moderated Dataspace to operate a s a concious entity | |||
| Notes: 1 Neuro- Jack: The neuro jack is in fact a socket! Capable of physically linking the brain to a Computer interface via a 323 SR Optical Lead. Wireless interfaces, of various ranges, are possible but can lead to personality takeover by any passing A.I. with malice aforethought! Short of Optical fibres well screened cabling is preferred. And a clean interface for your Avatar. 2 Data-Spike singular DataSet of varying intellect: pedant to fanatic! ...that can be accessed as a resource: HoloVision schedule; favorite Space Opera game, Grav-Bike maintenance manual; encyclopedia galactica; 'Scapers Guide to the Three Galaxies... As a reference manual a DataSpike provides a generic bonus to any relevant Skill the AA already possesses by using that additional knowledge. 3 DataSets may lend themselves to further correspondence: 'Theoretical Prestidigitation' (Wands); 'ZeroGee Wrestling' (Cups);... 4 Adder usually a highly specialised Skill using that number of words to encapsulate the effects: 11; 12; 13; 14. Althought the Skills provided are (usually related they cannot be combined, merely accessed independantly. Higher skills (Expertises,..) tend to require a personality matrix to integrate. q.v. Modders. The skill need not necessarily be a Knowledge based Skill ie like a DataSpike. 5 Vipers are restricted NeuroWear that encapsulate bonuses to ACAs generally allowing troops to use weapons they have never heard of let alone wielded in anger. Very useful for *Marines asked to perform in historic re-enactments. Watch them struggle to load a cannon! 6 Not a bonus to pre known Skills but an entire new profession and a integrating personality suited to the Tasks. At higher T/L (and Cost) the 'Modder Matrix' moves from synthetic to real that integrates the Skills: Specialities, Masteries and Expertises can be attained by adding 'Generalities' and assigning descriptives. Thus a King Modder can have a Speciality of 50, two masteries at 27 and 18; but runs out of steam with just two Expertises at 7 and 3 respectively. Other combinations are to be preferred! 7 A.I. 'Artificial Intelligence' term dates back to the early days of CyberTech . A.I.s - now also built mostly of Carbon - are no longer 'Artificial Intelligences' they are the real thing and prefer the term 'Autons' (Autonomous Intellects) but they're not allowed to because of intellectual property rights! |
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