Converting the Fading Suns Character (FSPC) into an Alien Adapts
Characteristics remain numerically unchanged;
- Dexterity becomes Deftness
- Tech and Perception are amalgamated into Acumen
- Strength and Endurance are subsumed into Vigor
- Wits can be equated to Expediency
Taking the highest value.
Spiritual Balances: New to
and very
welcome too. Each equivalent to the appropriate Mimesis and its
antithesis equal to (11-M). Player selects which spiritual power
predominates eg. 7 Wands = Calm:7::4 Passion
| SUIT |
Wands (Deftness) |
Pentacles (Acumen) |
Cups (Vigor) |
Swords
(Expediency) |
| CLASS |
SERFS |
GUILDS |
CHURCH |
NOBILITY |
| Technic Enhancements |
CyberWare |
Think Machines |
Advanced Weapons |
Adder Noomancy |
| Occult Powers |
Rituals (TechnoPagans) |
Psionics |
Theurgy |
Antimony (Goety) |
| Spiritual Balances |
Passion::Calm |
Extrovert::Introvert |
Faith::Ego |
Human::Alien |
Natural Skills are subsumed into the Action G/M.
Acumen: Observe
Deftness: Dodge, Sneak
Vigor: Vigor!
Expediency: Charm, Impress
If an existing FS PC has developed a particular natural skill above and
beyond a Generality then it can be considered as a Speciality, Mastery
or Expertise.
Combat
In
the G/M does not normally allow the
development of Combat Skills, even natural ones. Thus the Fight, Melee
and Shoot Skills should be adapted as bonuses to an appropriate
pre-combat skill. The Martial Arts, Fencing and Marksmanship Actions
can be directly equated to Advanced Combat Actions.
Blessings and Benefices:
King: 10 - 15 pts (just enough for that assault shield!)
Queen: 7 - 10 pts
Cavalier: 3 - 6 pts
Page: 2 pts
Some Benefices and Blessings may have to be subsumed into a neat
'package' and assigned to an appropriate suit. Bearing in mind that only one of
each type of Royalty can be used. Certain Hi-Tech Possessions
(Benefices) may well be associated with Major Arcana.
Curses and Afflictions: A single Ace equates to a 1-2 point
disability, Two Aces (of the same suit): 3 - 6 pts; Three (do.): 7 -
10; Four Aces: 10 - 20. Most disabilities will be spread across the
four suits. A Husk has a better Vigor than an AA with four Aces of Cups
to their name!
Skills: FS suffers from the usual Skill hyper inflation. When
changing over to
Skill system
FSPCs should carefully read VII - The CHARIOT:
Innovative Skill Descriptions. And then consider amalgamating several Skills into a package... innovatively!
Only one Skill merits special attention: Focus. In theory one could use this before attempting anything... even breakfast!
Breakfast with a hangover requires Stoic Mind!!
In
Focus is only appropriate to Esoteric
Skills (Psi, Theurgy, Antinomy) and other Wyrd Stuff.
- An AA may announce that they are attempting to Focus before such a Task.
- In Non Combat situations this gains the MaA card to be drawn from
their Destiny Deck. This must be incorporated into the Esoteric Task at
hand and played immediately.
- In Combat situations one card may be drawn per round. MiA are immediately discarded.
Stoic Body and Mind it is clear that both these skills are not to be picked up in a brain chip on
Leagueheim. An FSPC with less than Level 3 should subsume these
'skills' into an appropriate Expertise; Levels 3 - 6 can only be
acquired by lengthy religious education and are incorporated into a
suitably spiritual (Zen) Mastery; above Level 7 the Specialities "Aura
of Sanctity" or "Serenity in the Face of the Adversary" (or their
equivalent) should apply.
In general the concept of Complementary Skills does not apply to any Task or Action G/M. With the
exception of Combat preparation and planning.