Converting the Fading Suns Character (FSPC) into an Alien Adapts

Characteristics remain numerically unchanged;
Taking the highest value.

Spiritual Balances: New to The Art and very welcome too. Each equivalent to the appropriate Mimesis and its antithesis equal to (11-M). Player selects which spiritual power predominates eg. 7 Wands = Calm:7::4 Passion

SUIT wandWands (Deftness) pentaclePentacles (Acumen) cupCups (Vigor) swordSwords (Expediency)
CLASS SERFS GUILDS CHURCH NOBILITY
Technic Enhancements CyberWare Think Machines Advanced Weapons Adder Noomancy
Occult Powers Rituals (TechnoPagans) Psionics Theurgy Antimony (Goety)
Spiritual Balances Passion::Calm Extrovert::Introvert Faith::Ego Human::Alien


Natural Skills are subsumed into the Action G/M.
Acumen: Observe
Deftness: Dodge, Sneak
Vigor: Vigor!
Expediency: Charm, Impress
If an existing FS PC has developed a particular natural skill above and beyond a Generality then it can be considered as a Speciality, Mastery or Expertise.

Combat In The Art the G/M does not normally allow the development of Combat Skills, even natural ones. Thus the Fight, Melee and Shoot Skills should be adapted as bonuses to an appropriate pre-combat skill. The Martial Arts, Fencing and Marksmanship Actions can be directly equated to Advanced Combat Actions.

Blessings and Benefices:
King: 10 - 15 pts (just enough for that assault shield!)
Queen: 7 - 10 pts
Cavalier: 3 - 6 pts
Page: 2 pts
Some Benefices and Blessings may have to be subsumed into a neat 'package' and assigned to an appropriate suit. Bearing in mind that only one of each type of Royalty can be used. Certain Hi-Tech Possessions (Benefices) may well be associated with Major Arcana.

Curses and Afflictions: A single Ace equates to a 1-2 point disability, Two Aces (of the same suit): 3 - 6 pts; Three (do.): 7 - 10; Four Aces: 10 - 20. Most disabilities will be spread across the four suits. A Husk has a better Vigor than an AA with four Aces of Cups to their name!

Skills: FS suffers from the usual Skill hyper inflation. When changing over to The Art Skill system FSPCs should carefully read VII - The CHARIOT: Innovative Skill Descriptions. And then consider amalgamating several Skills into a package... innovatively! Only one Skill merits special attention: Focus. In theory one could use this before attempting anything... even breakfast! Breakfast with a hangover requires Stoic Mind!!
In The Art Focus is only appropriate to Esoteric Skills (Psi, Theurgy, Antinomy) and other Wyrd Stuff.
Stoic Body and Mind it is clear that both these skills are not to be picked up in a brain chip on Leagueheim. An FSPC with less than Level 3 should subsume these 'skills' into an appropriate Expertise; Levels 3 - 6 can only be acquired by lengthy religious education and are incorporated into a suitably spiritual (Zen) Mastery; above Level 7 the Specialities "Aura of Sanctity" or "Serenity in the Face of the Adversary" (or their equivalent) should apply.
In general the concept of Complementary Skills does not apply to any Task or Action G/M. With the exception of Combat preparation and planning.