| Level | Card | *Port Facilities |
|||||||
| Landing Field | Control Tower |
Accomodations |
Fuel |
Repair | Maintenance | Bureaucracy Landing Surcharge |
|||
| I | The Magician | Yes it's a field ... NeoGrass with optional NeoGoats. |
Landing Beacon if they remember to switch it on! (+1 to AutoPilot) |
Tent Pressure Tent (in Vacuo) |
None |
Ha Ha Ha |
No no! Stop it. |
Ad Hoc Equivalent to the cost of one
NeoGoat. More if they failed to scatter! |
|
| II | The High Priestess | Flattened Ground |
+ Ground Approach Beacon (+1 to AutoPilot) Total = +2 |
Rocket Stop Food and Fuel "Patrons are reminded that The Chair is not to be moved from under The Tarp." |
ALC |
"The last Tech left a General Tool Kit
somewhere around here." |
Lean-to with a set of Maintenance Manuals. (Out of date but still a useful read!) The Chair is available, for a fee... |
Tithe (Ransom) imposed by local land
owners (Bandits): two NeoGoats or equivalent. |
|
| III | The Empress | Vitrified Ground |
+ G/A Radar (+1 to AutoPilot) Total = +3 |
*StarRat Rathole Overnight 'accommodations' Capsule Hotel - marginally better than those on board your ship. |
GAS |
A local 'Tech' with the wrong skills and
the wrong Tool Kit. Fine if you want some woodworking or glass-blowing or any other low T/L Crafting. Tho not much use if you want to degauss a gravity coupling... |
Spare Tarp (30 x 30m) that can be erected
over the area of operations to keep the work area cool, free of rain,
snow, volcanic ash,... Help erecting it will cost tho... |
(Informal) Landing Levy in local
currency, achieved at a ruinous exchange rate for Trade Goods. |
|
| IV | The Emperor | Plascrete or local equivalent | + Landing Transponder (+1 to AutoPilot) Total = +4 |
Warehousing and Guards. |
SAF |
An unqualified 'Tech' but with full Associate
Skills! (Over) Eager to learn... |
Inflatable Dome 40m dia., easily
erectable and at a reasonable fee. |
Customs House Formal Landing Fees and
Import Duties. |
|
| V | The Heirophant | Reinforced Plascrete (do.) | + AutoPilot Guidance Beam (+1 to AutoPilot) Total = +5 |
Spacer Dive Cubbies by the hour... or by the night if you want to sleep. |
LOX |
A JourneyTech (J1 - J10) and 'useful' Tools. Eager to get off planet. | Collapsable Hutment on contra grav
floaters 50 metres long |
Port Authority Formal Landing Fees, Import Duties PLUS Docking. Parking,... Breathing(!) Taxes |
|
| VI | The Lovers | Dedicated Landing Pads and Support Roads |
Integrated Traffic Control all of the above controlled by a General Ground Computer (+11/ +1) AutoPilot Total = +6 |
Secure Storage from Lockers (that can be
picked) to Safes (that can be cracked) |
LCH |
A MasterTech (J11) and 'Tools' (+1). | At last Fixed Hangers and attached
facilities at fixed fees. |
Passport Control As above PLUS Export Duties |
|
| VII | The Chariot | Dedicated Runway (Required for Winged Shuttles and other Aircraft) |
ITC Expert GC (+12/ +2) APT = +7 |
Spacer Digs bermed Cabins set down around
the landing field. Full facilities but noisy. |
LHY |
A Master Tech and a full set of 'Repair Tools'.
(J12/+2) |
An Associate of the
Engineering Guild with a 'Portable Shop' that needs a Senior Tech to
repair and is on the other side of the planet! |
Perimeter Fence (do.) PLUS Tolls at entrance/exit check points. |
|
| VIII | Justice | Dual use 'Skyport' Facilities shared with
local (global) transportation systems. |
ITC Master GC (+13/ +3) APT = +8 |
Bonded Warehouse. At last if they lose
it they pay for it! |
MOH |
A Master Tech and 'Custom Repair Tools. (J13/+3) |
Journey Engineer (+1 to +10) and Portable Shop | Security Patrol Bribes |
|
| IX | The Hermit | Quarantine *Port is geographically isolated from any settlement and connected by sub-orbital shuttle, maglev, draft animal,.. service. E.g. locals use nuclear rocket technology (Orion, Fusion Torch, etc.) |
ITC Specialist GC (+14/ +4) APT = +8 |
A single Star Hotel belonging to local Chain. Luxury (of sorts!) From hereon in it's the high life... until the money runs out. |
D/T |
A solitary (and over worked) Master Tech. with
'Dedicated Custom Repair Tools' and no time for idle chit-chat. "Now
hand me that hydro-spabner!". (J14/+4) |
A Master Engineer (J11) and AutoFac (+1). Both are in demand at an isolated spot on an isolated asteroid somewhere else in the system. | StarPort Facilities are now inside Port Perimeter. Contact with general planetary population is 'discouraged'. The costs of your Internal Passes are added to your Berthing Fee. |
|
| X | Wheel of Fortune | Conjested with thru traffic; getting a
landing slot, parking bay,.. is a matter of luck! |
ITC (GC = A.I. or a real person!) |
A *2 Hotel. with Themed Casino Spa, Holotheatre or other attraction. Patronised by the wealthy locals. |
BC |
Senior Tech of variable temperament and
skills: J15 - J21. With a (trainee)
Repair Team of variable quality. PLUS warehouse of random parts. |
A Master Engineer (J11) and AutoFac (+1). On hand.... somehere around here! | Random acts of petty larceny. (As
authorised by the State) |
|
| XI | Strength | MagLev Boost Track generally halves
launch costs (fuel and other cionsumables) and acts as a weapon system to boot! |
Manned Traffic Control Tower Still uses ITC but a sophont is there to deal with the unexpected. |
*2 Hotel
with an attatched Interstellar Mall, Zoo, Museum,... with merchandise, animals, exhibits,... from near and far. |
CC |
(do.) and Parts Workshop for Jury
-Rigging, Jerry- Building and other Techie Pastimes... |
A Master Engineer (J11) and AutoFac (+1). On hand: Here! Now!! | Scout Base Local Levy includes a fee to maintain the facility. |
|
| XII | The Hanged Man | Grav Catapult Boosted Takoff Launch costs x 0.25. Most high value planetary products now available at top of Well. |
*3 Star
Hotel with Zero Gee Rec Hall. Anti gravity swimming pool or other extravagant (power hungry) feature. |
CC |
(do.) CHAOS Parts Stores with
Computerised Heuristic-Analog Operating System |
Master Engineer (J12) and Improved AutoFac (+2). | Port Authority Police Higher Bribes and Kickbacks |
||
| XIII | Death | Notorious
Landing Blackspot either local conditions or incompetant staff.
Landing Diff is increased. |
*3 Star
Hotel with Orbital Annexe and its own dedicated shuttle service. |
(AM) | (do.) Parts Stores with real personnel. Second hand and reconditioned parts to order. |
Master Engineer (J13) and Advanced AutoFac (+3). | Local Military Garrison (No bribes, no kickbacks no latitude.) |
||
| XIV | Temperance | Pressor Fountain Gravity cushioned Landings and Assisted Takeoffs. Small <10Ktn vessels only. |
*3 Star
Hotel with full orbital facilities "Why land on the Planet when they can bring everything to you?" |
(AM) | Air Dock
orbital 'jumpsuit' environment routinely available for small System and
*Craft up to 100 metres diameter. |
Master Engineer (J14) and Superior AutoFac (+4). | Hegemonic Garrison |
||
| XV | The Devil | Larcenous Local Authorities have reputation for confiscations and impoundings on spurious charges. PLUS Pressor Fountain (do.)Medium vessels <100Ktn vessels only. | *4 Star
Hotel and Arcology seamlessly grafted into some local vista or planetary landmark. (Usually a mountain: "Everest Lodge, Olympus Villas,...") |
(AM) | Air Dock to 200 metres dia. Generic Spares and New Parts Fabrication to order. |
Senior Engineer (J15) and MultiFac. Pretty much anything. |
Local Space Navy Base |
||
| XVI | The Tower | Orbital Tower "Beanstalk" even the cheapest planetary products available in orbit. Few *Craft bother to land on the planetary surface. |
*4 Star
Hotel with facilities located at base, midpoint and counterweight
of
orbital tower. |
Air Dock
to 500 metres. Custom spares specialising in antiques (ie. prior T/Ls). |
(J16) | Local Space Navy Dockyard | |||
| XVII | The Star | Orbital Docks
are the normal port of call. (Authorities deny routine access to
planetary surface.) |
*4 Star
Hotel with its own Orbital Cable Cars. |
Air Dock
to 1000 metres. Custom spares - xeno technologies. |
(J17) | Cosmographical Survey Base |
|||
| XVIII | The Moon | Artificial
SpaceDock with multiple berths shuttles between the surface and
orbit. |
*4 Star
Hotel incorporates a Cruise Deck (=Interplanetary Space Liner) |
SpaceDock (Vo.) "Refits and Repairs at resonable rates!" |
(J18) | Hegemonic Base | |||
| XIX | The Sun | In-Sys
Hi-delta trajectories discouraged. Threats to planetary orbital
stability (and NovaBombs) |
*5 Star
Hotel (Minimum for Hi- Society, Aristocracy,... generally an antigrav "Cloud City" |
Experimental and Haywired Systems catered for! |
(J19) | ||||
| XX | Judgement | Planetary
landings discouraged indeed most Star Craft are docked at
Out-Sys facilities and local services transport goods and personnel |
Named Hotel The difference between a named hotel and a chain... |
Complete diagnostic service. Fine tuning of
Drives and other *Craft systems. Result: "vacuum fresh" |
(J20) | Patrol Base |
|||
| XXI | The World | Orbital Toroid equatorial globe spanning habitat with multiple orbital towers. | Planetary Resort | *Craft
Construction Yard an Engineering and Techie Paradise! |
(J21) | ||||
| O | The FOOL | Designated
Neutral
Territory in (Para)
Temporal War Zone |
Nexial
(Temporal Base) Paratime Conveyor Head or other |
||||||