Level Card Type
I The Magician MADWorld
II The High Priestess GreenWorld
III The Empress WhiteWorld
IV The Emperor ToxicWorld
V The Heirophant MechWorld
VI The Lovers GloopWorld
VII The Chariot JunkWorld
VIII Justice Hel(1)Well
IX The Hermit Hell(2)Well
X Wheel of Fortune Dry Well
XI Strength Sick Well
XII The Hanged Man Splashed Well
XIII Death Poison Well
XIV Temperance Naked Well
XV The Devil Blighted
XVI The Tower Busted
XVII The Star Banned
XVIII The Moon Blitzed
XIX The Sun Burned
XX Judgement Banished
XXI The World Bashed
O The FOOL 'Bandoned
The Art TMRn'R Ruined Worlds
All the following are worlds that show evidence of once having hosted a flourishing ecosystem and, in most cases a flourishing civilisation.
In general these are ordered in
The first seven are the worlds where the indigenous population were largely to blame for their own extermination. Some worlds may be failed attempts at self-extinction with pockets of life and (primitive) civilisation.

The middle seven
are the natural disasters that can befall a habitable planet. Unlike the first seven, most of these disasters take place over geological time. Thus the indigent population will have time to prepare and, in most cases, emigrate to the less habitable worlds in the solar system with tenacious 'stay-at-homes' maintaining a technic civilisation using sealed environments, life support systems, fusion power and other disaster beating technologies. Or, in exceptional circumstances, may have regressed and adapted to the new circumstances. More advanced cultures may mass migrate to another solar system leaving a epitaph to their migration.

The last seven
show signs of externally and intentionally applied devastation; possibly the result of Interplanetary/ Interstellar/ Intergalactic War between warring: cultures; planetary states; interstellar civilisations; advanced cultures and ultimately the 'Gods'! (Precursor species of the previous Galactic Milieu.)
After delicate sensor scans and a perilous overland journey... some ruined buildings with strange geometries may be found. But that's another adventure...

In more recent times various worlds have become battlezones especially those with nexial Jump Stars and sites of special scientific interest. (Usually Precursor ruins!) Interested parties may use covert methods of planetary genocide; disguising a deliberate attack as a 'natural disaster' (VIII - XIV) and even 'self extermination' (I - VII); the last seven are clear indications of 'dirty work' on the cosmic scale.

Finally: some planetary surfaces and cultures are just too dangerous... even for the D/M. Here the Patrol and Survey maintain interdiction and the Grand Scheme of Things.


MADWorld - the traditional all out global thermonuclear exchange. All the classics: radstorms, glassy deserts, mutants, killer cockroaches (or local equivalent),...

GreenWorld - on the exponential curve to becoming a runaway greenhouse world; generally traced to a Carbon Dioxide/ Methane/ Photochemical Smog/ ...  build up. Vast deserts; dwindling forests, seas and oceans; raging forest fires,... and, perhaps, just before the curve goes asymptotic: a primitive and bullheaded civilisation still addicted to fossil fuels.

WhiteWorld  - a little knowledge is a dangerous thing! In the efforts to reduce the greenhouse effect the indigenes went a little too far: pumping sulphur dioxide into the atmosphere; orbiting trillions of reflective particles;... And tipped the global climate to the other extreme. If the ice sheets don't extend to the equator some primitive indigenants may eke out a precarious (pseudo-polar) existance. Small pockets of 'nuclear savages' may maintain a fast breeder cycle based around ancient nuclear power and reprocessing plants.

ToxicWorld - global technic pollution of the worst kind; to the extent that the few (vicious) predators left: eat filter masks for breakfast and environment suits for dinner! Otherwise there is no biosphere worth talking about.

MechWorld - the machines won and then, without organic sophonts to repair them or reprogram or give them purpose... just rusted away. Both living and mechanical remnants may survive in a peculiar symbiosis or in a state of perpetual war. Other explanations require an over mechanised world (of any T/L) followed by a 'tipping point' usually a vital resource becomes exhausted: coal reserves at the height of the steam age, running out of flint in the neolithic,...)

GloopWorld - 'GreyWorld' a variation on ToxicWorld, here a nanotech dissassembler has 'gotten out of hand' and dissassembled an entire civilisation or just everything made of carbon. In extreme cases non-carbon feeders are on the loose too. Disassembling: environment suits, tools and even landing craft! For comedic purposes the carbon feeders may have self destructed, leaving the AAs safe but standing in their (woollen, cotton,...) underpants and nothing else made of synthetics.

Junk World - similsar to the Mech World in appearance. But in this case, the teetering edifice of a highly mechanised and integrated industrial complex reached a tipping point generally for the want of a nail. And thus the planet was lost. Technologies may range from a Super Steam Age, that ran out of fossil fuels... to a 'Ghost World' where everyone went on a virtual cyber-holiday and forgot to procreate!

Hel(1)Well (Supra Polar World) - various natural causes may be to blame: unfortunate continental drift, super-vulcanism with an excess of sulphur dioxide but usually orbital fluctuations or simply that the local primary is having an off eon.

Hell(2)Well (Supra Tropical World) - as supra polar but in the opposite direction.

Dry Well (Radiation Flux) - variations of a sun in the local galactic neighbourhood: recurrent nova, gamma ray burster,... or, closer to home, perhaps the  local primary just went 'a bit funny'. All but the most radiation hardened organisms have been wiped out. But all the buildings and artifacts are intact! Naturally any working electronics have been deep fried by the EMP.

Plague Well - most but not all mass exterminations of a planetary population are microbial in nature. Advanced cultures can also fall prey to viscious animal predators arising out of evolutionary extremes. Surviving organisms then go on to become an interstellar problem, unless strict landing protocols are maintained. The ConSapient Medical Alliance (CSMA) may patrol these worlds. And even mount surface expeditions!
 
'Splashed' Well (Impactor) - the planet killing asteroid or comet has thrown the evolutionary clock back to whatever extent is required. Even to pre-biotic times. In the latter case there's usually a planetary debris torus and accreting moon(s). Planetary conditions can be determined by the composition of the impactor or, more likely, by the underlying geology of the impactor site(s): limestone releasing vast amounts of CO2 leading to a Hel1 Well or GreenWorld conditions or haematite releasing large quantities of SO2 leading to a Hell2 Well or WhiteWorld conditions.

Poison Well - as ToxicWorld but caused by vulcanism and other natural out-gassing. High core temperatures are maintained by 'tidal flexing' from a moon that's too big and too close.

Naked Well  -  the planetary gravity field was just too low to retain a dense atmosphere. Worlds with a higher gravitational field are not immune, the approach and capture of rogue moon(s) can strip the atmosphere away from the planet by tidal effects. In rare occasions both planet and moon retain a shared low pressure atmospheric envelope.

Blighted as ToxicWorld but caused by bio-warfare. Generally the easiest way of eliminating a planetary civilisation ithout destroying resources and infrastructure. The difference between a Plague Well and a Blighted one is minimal. Generally the first culture to develop an anti-toxin, antidote,.. gets the blame!

Busted
- Planet Buster bomb, or similar, has turned the world into a debris torus with roughly the same orbit. At first glance, would seem to be an asteroid belt 'with unusual mineralisation'. The remnants of the planetary civilisation are strewn across billions of cubic kilometers.

Banned
- for crimes against sapiency the planet has been interdicted by "The Patrol". The blockade maintained by a Vedette or two then moving to automated Guardian Satellites. In certan cases some nascent civilisations (ie. pre-FtL) have 'protected status' with a stand off watch. Safely beyond their primitive detection capabilities.

Blitzed - heavily cratered world from multiple kinetic kill weapons: usually large (huge!) asteroids for widescale devastation, down to smaller 'chunks' for pinpoint genocide. In latter case there may be a viable biosphere. All major conurbations will be large craters and the small villages: small craters. Only the deepest levels: military defence complexes, mines and other hidden refuges will survive. Planetary conditions may well be determined by the underlying geology of the impactor sites. (See Splashed Well u.s.)

Burned (Off)
- entire world has the colour and texture of well carbonized toast. Various methods: ranging from a hell burner (M/C) that converts the planetary atmosphere into a firestorm, through various orbital beam weapons to the space barbarian's favorite: nuclear bombardment from orbit! Easily confused with (concealed as) a MADWorld.

Banished - the world has been cut off from the Known Space (Galactic Milieu) by 'superior powers'. Usually 'The Patrol' via Interdiction and sometimes by 'The Co-op' via Quarantine. At the low end of the judgement (T/L) the world is merely made more unhabitable by Blighting it with designer plagues, nano dissassemblers and giant killer robots. Sometimes the world is patrolled by a blockading force but more often by cheap but deadly orbiting 'guardian satellites'. At higher T/Ls the world may be surrounded by a matter conversion field, encased in a stasis field and, ultimately, rotated into another dimension (with or without its primary). This latter punishment is only reserved for extremely naughty Star Cultures.

Bashed The whole system has suffered a catastrophic event. A near miss by another sun, ranging from a brown dwarf to a black hole! In the latter case perhaps the only evidence is a debris field still orbiting around the galaxy. In the former: yet another multiple star system with ruined worlds; once inhabited and still marginally habitable! The number of such worlds, discovered to date, is clear evidence that these systems were the result of targeted attack by cultures that could throw suns at each other! As every astronomer knows "Multiple star systems can't have planets. Let alone habitable ones!"

'Bandoned
- a final mystery; sometimes a habitable world spawns a great (galactic) culture that sees everything, feels everything, does everything, and then just disappears. Claims that some species have 'moved on to greater things' and 'higher planes of existance' are all true or propaganda depending on who you listen to.